My favorite part of sim racing is spending 45 minutes tweaking force feedback settings in a new car, doing one lap, deciding the physics are broken, and going to bed.
NEWS FLASH
No one remembers second: Despite missing out on the championship title by a measly two points, Max Verstappen was voted driver of the year by F1 team principals for the fifth consecutive season. Actual World Champion Lando Norris slotted into second place in this secret ballot, while Oscar Piastri’s third-place ranking perfectly mirrored his finish in the official standings. The anonymous poll rewarded grit over glory, highlighting veteran Fernando Alonso’s ability to wrangle a difficult Aston Martin and giving rookie Ollie Bearman a nod in eighth place.
Sim skills pay off: Connor Bell bypassed the traditional karting ladder, utilizing the COVID lockdown to master racing simulators before quickly graduating to real-world Spec Miatas and eventually NASCAR Canada. The 20-year-old credits his low-stakes experimentation on Assetto Corsa for his rapid adaptation to 500-horsepower stock cars, a strategy that recently culminated in a headline victory at his home track of Calabogie. Looking ahead, the young talent aims to tackle iconic venues like GP3R and Mosport in the upcoming season while maintaining a long-term dream of piloting a Porsche GT3 R at legendary circuits like the Nürburgring.
Another Tragedy strikes NASCAR: Denny Hamlin’s father, Dennis, has died and his mother remains in critical condition after a massive fire destroyed their North Carolina home on Sunday night. Emergency crews found the couple outside the engulfed structure near Charlotte, but the 75-year-old succumbed to his injuries while his wife was rushed to a burn center for treatment. The devastating loss comes just weeks after Hamlin revealed his father, who made immense financial sacrifices to launch his son's career, was already battling a severe illness.
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SIM RACING SNIPPETS
Redlining your heart rate: High-end sim racing rigs are now so immersive that they trick the brain into genuine fight-or-flight responses, causing physical symptoms like sweating and rapid heart rates just like on a real track. Drivers are leveraging this biometric data to analyze their performance under pressure, proving that the gap between sim racing and real-world motorsport is rapidly closing.
No Hesi on two wheels: Indie developer FunkyMouse is dropping Lanesplit on Steam later this month, a high-octane motorcycle sim that challenges players to weave through dense traffic at breakneck speeds. The game features 15 physics-accurate sport bikes and a dynamic drum and bass soundtrack that pumps up the volume as you push the speedometer to the limit.
Modding goes corporate: Upcoming titles like Assetto Corsa EVO and Rennsport are implementing proprietary marketplaces to combat piracy and satisfy manufacturers, shifting the industry toward a regulated approval model. Despite this, major studios remain committed to the original Assetto Corsa and its open architecture. Read more over on Traxion.gg
MOTORSPORTS REPORT
Endurance kings crowned: Ferrari’s #51 trio overcame a penalty-filled season to secure the marque's first World Endurance Championship since 1972, while veteran Robert Kubica defied the odds to lead a privateer AF Corse team to a historic victory at Le Mans. In North America, Porsche’s Mathieu Jaminet and Matt Campbell leveraged relentless consistency to capture the IMSA GTP title, proving that minimizing mistakes mattered more than raw pace in 2025's crowded grids.
Silver arrows secured: Max Verstappen’s GT3 team is switching to Mercedes-AMG machinery for the 2026 season, tapping into sim-racing prodigy Chris Lulham and veteran Daniel Juncadella to pilot the cars in the Sprint Cup. Endurance specialist Jules Gounon joins the roster for the long-haul events, adding two-time 24 Hours of Spa winning experience to an already stacked lineup.
Sir Scott levels up: Six-time IndyCar champion Scott Dixon has officially been knighted in the New Year's honours list, celebrating his status as New Zealand's most decorated modern driver and his extensive charity work. Despite boasting 58 career wins and a legendary resume, the 45-year-old admitted he initially thought the prestigious notification email was just spam.
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COACHES CORNER

The Top 5 Driving Skills Every Driver Needs To Go Faster
Hello readers, I’m Marian Barbieru, the coach behind GITGUD Racing and in this short article I’ll walk you through the five more important aspects of improving your driving technique. These are things I’ve noticed made a big difference for my students, and with the new year, this is a perfect timing to set ourselves up to a structured approach to learning. So, let’s get started!
1. Driving the line
Alright so it all starts with the line. Doesn’t matter your iRating, the line can still be the way you'll squeeze A LOT of lap time. If you're using the driving line assist that's fine, start with it if you absolutely can't figure it out otherwise, then make the goal to remove it asap. The more you use the racing line the worse it gets in terms of bad habits (vision, car placement, track knowledge).
So many telemetry tools show you the line deviation when comparing with other drivers. That's because it really matters. Half a meter left or right can make a huge difference. And if you're still a beginner-intermediate you can be sure your deviation over a full lap compared with the absolute best line is quite big. A little bit on entry, cutting more at the apex, using a tiny more the exit.
Use the far chase camera, analyze if there's more space you can use, it sounds simple but if it was that simple everyone would have perfect lines but they don’t. The key idea: make sure you KNOW what's the best line in each corner, then compare yours to a good lap.
2. Input Resolution
Next are our main inputs Braking, Steering, Throttle (and also the downshifts but let's keep it simple. You absolutely need to know the theory of how each input should be used and how they affect each other. I call it input resolution because I think about it as a video resolution.
You start out with a 360p resolution just copying the boxing braking shape, or the throttle stomp, then you go to 720p add more details as you get better, eventually you reach 1080p when you can see some modulations as the mechanical / aero grip is changing, and you progress to 2K, 4K and so on. In each corner there will be a braking shape, steering angle + steering speed and throttle modulation that will yield maximum lap time. Instead of going like: ok, I’ll figure it out myself, it's more sensible to see what works first in a fast lap, then experiment with it. If your resolution is 360p but the fast lap is 8K, ofc you won't be able to replicate. Still, it will be a huge benefit of having the idea of what should happen in that corner.
3. Timing the corners
I think this is the natural progression from the line and inputs. You'll copy the line, and the braking point, steering shape, but the next challenge is putting the right amount of speed in the corner so that the timing is right. What I mean here by timing is the throttle timing. If you brake too early or too hard, you decelerate more than you need, and as a consequence you'll feel to press the throttle earlier, potentially going wide on the exit. You missed the timing.
So, even though you might do everything right, if the timing is wrong, you'll see it in the lap time. It's like dancing or playing an instrument. Timing matters a lot. So, if you're decent at the first points but you still can't figure out how others are faster than you go ahead check a track guide or a hot lap, don’t look at braking points but throttle points, see how other drivers are timing the exits and apply this for yourself.
4. Track time
Here I don't mean 'seat time' but specifically track time. Last time I checked I had 350 hours of practice on Monza and if I were to race there compared with a track where I barely have 50 hours, guess on which track I'll be faster. Your pace will be different based on how much track time or track understanding you have and that is COMPLETELY NORMAL.
5. Setups
Both in-sim and in-rig. I'm not encouraging spending more to get fastest setups and having the most expensive hardware. But I saw a lot of drivers improving by optimizing their already existing setups to their likings.
Even a G29 if you add a custom elastomer to it, you play with some 3rd party FFB software, you mount it so that you don’t slide when using it, yeah you invested a little bit of money to make it better but mostly what you did is fine-tuning. Same with a setup, adding a click on rear wing so you can run more consistent laps will be a good factor. I know it's obvious but you often downplay the benefit of small things like this.
If you focus on these five, progress will come.
Thanks for being part of the newsletter community here, our mission is to deliver all the best parts of sim racing directly to you, so stick around with us for this amazing ride that’s going to happen in 2026.
Check out GITGUD Racing’s free MX5 and GR86 course for a limited time [HERE]
MEMBER FEATURE
The Creative Line: Robert Nobles
Most sim racing careers don't start in the bargain bin. Robert Nobles’ did.
What began as a purchase on a whim of an F1 game on console, evolved from a casual hobby into a genuine pursuit of pace. After upgrading to PC and putting in the hours, the California native is starting to find his rhythm on the grid.
He helped pilot SRN Team Bravo to a 3rd place finish at the 12 Hours of Bathurst. It was a gritty performance that secured SRN’s first-ever endurance podium—a proud milestone that suggests his trajectory is pointing upward.
The Dream
Nobles isn't just turning laps for the fun of it anymore. Inspired by the likes of James Baldwin and Suellio Almeida, he’s eyeing the transition from the virtual rig to real-world competition. He knows it's a massive leap, but he’s taking the craft seriously to see if the skills translate to the physical track.
Off the Sim
When he isn’t managing tire temps, Robert is usually managing a creative production. His life outside the cockpit is just as busy:
The Creator: He runs a video production company and is currently writing a book and a short film.
The Musician: He’s been playing guitar for over 15 years.
The Explorer: You’ll likely find him hiking or fishing when the screens are off.
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SRN RECAP AND UNFILTERED THOUGHTS
2026 is here and as we grow at SRN and Grid Geeks, we continue to strive for that “small community feel” with big ambitions. It was a wild ride in 2026. What began as a community to just bring people together to sim race, I now spend countless hours per week, optimizing for growth and focusing on the communities best interests. We’ve created partnerships with other companies, sought out talented drivers moving on to do magnificent things online and in IRL, kicked off Super Formula top split broadcasts featured on iRacing’s weekly tune-in article pushed to hundred of thousands weekly, collaborated with talented motorsport drivers IRL, brought in an amazing league owner running SCEL, started an amazing esports team run by outstanding members of the community, achieved our first partnership for the team, run countless endurance races as a community, started Grid Geeks and we’ve brought in an amazing content creator for social media initiatives through esports and SRN’s YouTube channel and helped support and organize an amazing charity race for the Thomas 250. 2026 is positioned to be our biggest year yet and we wouldn’t be able to do it without this community. Thank you again everyone!
🏆Join The Roster: Ready to move from the public lobbies to the broadcast stage? SRN Esports is recruiting competitive drivers with a B-Class license and a minimum 2500 iRating to join our official roster. As a team member, you'll get access to free high-tier coaching, priority for sponsored events, and a clear path to grow within a supportive group of racers.
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